The Long File — Ammon Allred
Ammon Allred
Building & playing · Public beta

The Long File

A tabletop RPG for a human World Master and human players, using AI to carry the math, tracking, state, and world-consistency so the people at the table do the imagining.

This isn’t AI as World Master. The World Master is a person. The AI is not generating story or replacing creativity. It is doing infrastructural work — the bookkeeping no one wants to do, the math that has always been awkward at a table, the consistency-checking — so the people in the room can do the parts that matter.

Start here · the short sheet
The Quickstart

The on-ramp: what the game is and the “short sheet / long file” move. You play light. The system holds the depth.

About 3,500 words · a few minutes Read the Quickstart →

The long file

The core documents, in reading order.

  1. 2
    The Player’s Book
    Everything a player needs: character creation, the five time-scales, combat, magic, change, social play, recovery, downtime.
    39k words
  2. 3
    The World Master’s Handbook
    Running the system, in 17 chapters.
    66k words
  3. 4
    The AI Instruction Set
    The instructions given to the AI so it can be the support layer. What makes the collaboration work.
    7k words
  4. 5
    The Calibration Reference
    Under the hood, for the rules-minded: the mathematical specification behind everything. Searchable reference, not read cover to cover.
    74k words

Going deeper

For World Masters.

Appendices
The sample world: characters, weapons, armor, worked material to draw on or adapt.
Behavioral Descriptor Framework
A World Master’s tool for specifying how NPCs behave.
Creature Framework
A World Master’s tool for designing creatures.

Beta feedback

This is a working beta. The core documents are complete and internally audited. The AI instruction set has been tested across a few fresh AI instances and is still being refined through play. Feedback on all of it is welcome.

You
Your tabletop background
How far did you get?
If you played
Which AI did you use as the support layer?
The AI as support (the part we’re most testing)
Did the AI stay in its lane — carrying the math, tracking, and world-state without taking over the storytelling or your choices?
Did the AI reliably hold the world and your character across the session — state, consequences, continuity?
The whole thing
Did it deliver the core promise — light to play, but your character and world felt genuinely deep and real?
Optional

Optional. Used only to follow up on your feedback — never shared, published, or added to any list.

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